The gameplay is a puzzle, a set of pictures from a sort of retro-futuristic steampunk world, where proletarian toughness, the ambience of pre-revolutionary Russia and the structurally insane, but gameplay-original, mail delivery using a mini-railway are intertwined.
Our task is to collect correspondence from special machines and transport it further (I won’t spoil where).
The functionality of the trailer couldn’t be simpler. Can drive back and forth (note that four arrows are involved – the paths can be tortuous) along rails, accelerate (to save time) and generate an electrical discharge to interact with the environment.
Receiving correspondence is accompanied by two types of puzzles. The first ones, in my opinion, are more interesting and are associated with receiving letters. The second are transport ones, where you need to find a way to go further in the interweaving of paths and arrows.
Actually, the entire world of the game consists of a set of these puzzles that need to be completed sequentially.
If with transport “quests” everything is more or less clear, then removing mail from automatic machines is always non-trivial. Serious work has been done to create simple (when you guess it) and at the same time non-obviously solvable puzzles.
Let’s look at the pros and cons of the game and summarize.
+ Good https://crazy-luck-casino.co.uk/login/ music and sound.
+ Great, original idea for mail delivery.
+ Nice atmosphere of the world, a mixture of the 1970s and pre-revolutionary times.
+ All puzzles are passable.
+ Good Russian localization of the text, interspersed with “old spelling”.
THINGS THAT CAN BE BOTH A PLUS AND A MINUS:
+- The game can be completed in one and a half to two hours. Personally, I finished it in 3.5 hours, but that’s because I slowly looked at everything and absorbed the impressions.
– In the last “mission”, just before the finale, the trolley begins to move inadequately, the direction of movement does not coincide with the logic of pressing the arrows. Bug or feature?
The puzzles in the game are well implemented. A fairly large world has been created that is interesting to explore. I would, of course, like more puzzles requiring ingenuity and less switching of arrows.
PS: I probably didn’t cover all the aspects, I might have missed something. I will be glad to add/correct the review or answer questions along the way in the comments.
PPPS: Particularly warm is the fact that this game is domestically produced and, moreover, made by one person. We need this kind of gamedev.
Have a good game everyone!
Best comments
Just for fun, I read the text under the timer, if it were a video review. It’s 2:40. Can such a volume be called a review?? And if so, then why would such people play a review in principle if it’s enough to watch a minute of gameplay and that will say it all??
Regarding the text, everything is very bad, it’s difficult not even to point out all the errors, but to point out what was written correctly.
Video reviewers almost constantly pour tons of water in their reviews, in my opinion. Almost without fail, in every video, they strenuously advertise their personal channels. This is not my way. I like to write, and keep it short and to the point, so that readers get the information they need as much as possible. At the same time – in sufficient detail.
There may be shortcomings in the text, a normal story – only those who do nothing make no mistakes. If there are errors, inaccuracies, questions, these can be discussed perfectly in the comments. Moreover, I don’t consider myself “holier than the Pope” and easily edit reviews if I’m wrong about something.